The general message I see from the negative reviews are 'it's not exactly like the first game.' Like I said, they took the first game's formula and added to it. For version 1.01h (Steam): Jump to address 6C7EDD, change its value to 60 then, move one address forward (to 6C7EDE) and change its value to 25. For versions pre-1.01h: Jump to address 77A30C. Finishing the first level with Alex and Ash in 90 seconds doesn't hurt, either. Open the Hotline Miami 2 executable with the hex editor of your choice.
If you care about that part especially, I would advise purchasing the game on Steam. But conquering a level after spending nearly an hour at it does, just like in the first game. Unfortunately the user created content in Hotline Miami 2 is shared mostly through Steam Workshop, and GOG is unable to use any Steam functionalities or options, so these are not accessible to our users. Like I said, getting straight D+ ratings doesn't lift my spirits. I'm 11 hours in and in the Son's levels and I think it's a great game. to be 100 New Zealand owned andMOON - Crystals ( Hotline Miami). But they did what they wanted, what good sequels do: take the concept of the first game and do more with it in the sequel. Most facilities have dozens of pipes moving different things around the. So they made the sequel even harder by adding more windows and more open spaces. The hardest levels in the first game were the ones with multiple enemies with guns, open spaces, and lots of windows. They wanted the sequel to be harder than the first one.
Spending 40-50 minutes in the later levels to get a D+ rating doesn't lift my spirits.